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Client: NA | Agency: NA | Photographer: NA | Production: NA

Road Shader

work: Custom road shader development, shader network with switches and multi-layer controls, Maya attribute GUI

position: Head of CGI

role: CG Supervisor / Main 3D Artist

Custom multi-layer road shader developed over several months. A complex shader network with switches and multiple layers, connected to a Maya shader attribute panel for clean GUI control. Developed for Arnold, later extended to VRay. Features include blended hi-res asphalt textures eliminating UV tiling, configurable road markings (European/US), integrated puddle controls, and sliders for all material parameters accessible directly in the Maya UI. Used in production for the Audi Forest project.


Case Study

Goal:

Develop a production-ready custom road shader with intuitive GUI controls for automotive and environment shots.

Approach:

Multi-layer shader network built in Maya with a custom attribute panel for clean GUI control. Features blended hi-res textures with seamless tiling, switchable road markings for different regions, integrated puddle parameters. Initially developed for Arnold, later extended to VRay. Tools: Maya, Arnold, VRay, Python (for GUI).

Result:

Production-ready road shader used in the Audi Forest project, with all material parameters adjustable through a clean Maya GUI.

My Contribution:

Sole development: shader network architecture across Arnold and VRay, texture blending system, GUI panel design and implementation.

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