Client: NA | Agency: NA | Photographer: NA | Production: Private
Clarisse Flugzeug
work: Full CG pipeline, Clarisse rendering (100bn+ polygons), Houdini landscape, Maya/Houdini animation, Substance Painter texturing, scatter assets, custom scripts
position: CG Generalist
role: Freelancer
R&D project for Primate Postproduction exploring a full CG pipeline using Clarisse by Isotropix for rendering billions of polygons — similar to Katana but with a more artist-friendly approach and all-in-one rendering features for volumes, lookdev scene references, and more. The airplane was animated in Houdini and Maya with custom noise parameters for wing flaps and other control surfaces to create realistic movement. The plane takes off, climbs and flies several rounds. Textured and shaded in Substance Painter. Scatter assets from Megascans, SpeedTree and similar were scattered onto the landscape using custom point clouds and paint maps, with variants and asset groups lookdeved before import. The landscape was created in Houdini, laid out in Clarisse and sub-divided multiple times for unprecedented polygon counts. Real-world scale — no LODs or other tricks, a genuinely massive US desert environment with scattered plants, dust, rocks and debris.
Case Study
Goal:
R&D project to explore and demonstrate a full CG pipeline using Clarisse by Isotropix for rendering billions of polygons in a real-world scale environment.
Approach:
The landscape was built in Houdini and laid out in Clarisse with multiple sub-division levels. The airplane was animated in Houdini and Maya with custom noise parameters for control surface movement. Textured with Substance Painter. Scatter assets (Megascans, SpeedTree) were distributed using custom point clouds and paint maps, with variant groups lookdeved prior to import. Real-world scale with no LODs. Tools: Clarisse, Houdini, Maya, Substance Painter, SpeedTree, Megascans.
Result:
Full CG animated sequence demonstrating the Clarisse pipeline for massive polygon counts.
My Contribution:
Full pipeline development: landscape creation in Houdini, Clarisse scene layout and rendering, airplane animation (Maya/Houdini), custom noise parameters, Substance Painter texturing, scatter setup with point clouds and paint maps, asset lookdev, custom scripting.