Client: Benno Teubner | Agency: NA | Photographer: Benno Teubner | Production: Primate Postproduction
Audi Tunnel Flare
work: Automotive rendering, 3ds Max pipeline, Corona Renderer, custom car paint shader, VirtualRig, HDRI lighting, post-production
position: Main 3D Artist
role: Head of CGI
Classic automotive rendering project with backdrop and HDRI. Done entirely in 3ds Max as an exploration of the software. Lighting used HDR with key, fill, reflection lights and light blockers. VirtualRig used for vector motion blur. Custom car paint shader developed. Rendered with Corona Renderer. Post-production in Photoshop.
Case Study
Goal:
Automotive visual for Benno Teubner, exploring a full 3ds Max / Corona Renderer pipeline.
Approach:
Backdrop and HDRI retouched. Lighting combined HDR with key, fill, reflection lights and blockers. VirtualRig applied for vector motion blur. Custom multi-layer car paint shader in Corona. Tools: 3ds Max, Corona Renderer, VirtualRig, Photoshop.
Result:
Final automotive visual delivered to the photographer.
My Contribution:
Full 3D pipeline: scene setup, HDRI/backdrop prep, lighting, custom car paint shader, Corona rendering, VirtualRig motion blur, post-production.